Influencers rule the games
world
Here we are! One
of the yearly milestones in the growing world of gaming is finally here: FIFA
20 is finally out. However, no need to be a hardcore football fan to read this
post, as my intention is to address the public relations – and communication
strategies elaborated by the editor Electronic Arts (EA) prior to the release
date which was the 24th of September – midnight.
How big, you say?
To set the scene
with a few numbers, Statista evaluated the games industry to surpass
138 billion dollars in revenue by 2021. Moreover, the games content
industry happening via streaming on video platforms as YouTube and Twitch are supposed
to reach 6 billion dollars this year (2019). More concretely, gaming is now
bigger than Hollywood and keeps growing every year. Video games now have their
own awards show, professional leagues, streaming networks, and much more. For the
anecdote, the gaming sphere reached a peak in the past year when rapper Drake
played with the streamer “Ninja” live on Twitch, gathering an audience of
600 000 viewers enjoying the live gameplay.
On the public
relations perspective much can be observed and linked with established PR
theories and the latest findings on PR strategies for promoting video games.
The aim of this blog post is to identify the best practices in this particular
field by looking more closely at all the fuzz around FIFA 20, who’s public
relations were managed by the Los Angeles based company “fortyseven
communications”.
Whereas AAA video
games dedicate millions of dollars for traditional mass advertising channels,
new efficient ways of organizing your communication strategies are at the heart
of current researches.
Today’s best practice
when it comes to granting visibility to a new video game wants you to approach
influencers. A study from 2019 pinpointed the fact that 200 million
individuals were regular viewers on the live streaming platform “Twitch.tv”.
Furthermore, the consumption of content appeared to be much more dynamic and
based on engagement and response between viewers communities and streamer
compared to traditional media, which elevates this channel to an important
platform in today’s media landscape.
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Requirements for a good relationship with an influencer
As the PR teams at
EA for did massively for FIFA 20, reach out to the influencers who match your
values and for which your game would fit the editorial line and the viewers
community.
As a games PR
practitioner, you must be able to manage mutually beneficial relationships with
prominent games influencers. The game you are pitching to an influencer to play
on Livestream must match the type of game the influencer’s audience comes to
expect from him or her. Know the influencer and know the audience. If it’s not
genuine, it’s not going to work.
Relationships with
influencers have their chances to start at conferences like the E3, Gamescom,
the DICE Summit, the Game Awards,… These are the times where you can actually
talk to the streamers about games and build relations. Furthermore, presenting
games at such events will be beneficial as gaming media all cover those events.
To give you an idea, 25 out of the 40 staff members from fortyseven
communications are deployed at the E3 conference.
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Be true and go for it
Influencers rule.
For whatever type of game you want to promote there will be a bunch of
streamers who already gathered communities that are part of the audience you
intend to reach. Make use of it! I was personally impressed to see how much
more compared to previous years EA used this method. Besides having huge
visibility in tram stops, television commercials or gaming media, EA’s PR
teams reached out to the biggest FIFA streamers in most countries of the
planet, gave them the game prior to release and let them share gameplay content. If the
game is good and fits the audience, magic will happen.
Gaspar
de Bellefroid is an Entertainment communication master student at the
University of Amsterdam. He discovered his first academic interests in the
research of potential positive effects of media on individuals.
Literature inspirations:
Gillin, P. (2008). New media, new influencers and
implications for the public relations profession. Journal of New Communications Research, 2(2), 1-10.
Koch, T., & Obermaier, M. (2014). Blurred lines:
German freelance journalists with secondary employment in public
relations. Public relations review, 40(3), 473-482.
Woodcock, J., & Johnson, M. R. (2019). Live
Streamers on Twitch. tv as Social Media Influencers: Chances and Challenges for
Strategic Communication. International Journal of Strategic Communication, 13(4),
321-335.





